Showing posts with label Zwei: The Arges Adventure. Show all posts
Showing posts with label Zwei: The Arges Adventure. Show all posts

Friday, 16 February 2018

Zwei: The Arges Adventure - Review

Whoo buoy, here we go again

DEVELOPER:
PLATFORMS:  GOG
                          Steam

DISCLAIMER: XSEED did not provide me with a free review copy or any financial incentives to review this game. My opinions are my own and I am not directly affiliated with XSEED or the game's original developer, Nihon Falcom, in any way.

Good day fellow adventurers! Having played Zwei: The Arges Adventure for +/- three hours, I am in the process of recording my thoughts about this lovely little game in the form of a review-in-progress, with a full review to follow once I've beaten the game. Hopefully this will give you some idea of the mechanics and general vibe. Let's start the adventure!

UPDATE: After +-44 hours of laughing, raging and grinding my way through this game, I have finally beaten the final boss, and hummed along to the jaunty ending credits music. Check out the rest of this review for my thoughts!

Visuals

This game is draped in beautiful, hand-drawn chibi sprites and watercolour-style backgrounds, combined with lovely old-school anime cutscenes and images (see the tutorial screenshot for an example). There is some minor pixelation here and there, and the 3D models of the bosses look pretty low-poly, with muddy textures, but that's pretty much to be expected of a game originally released in 2001, although XSEED have done a valiant job of updating the visuals for 2018's standards, e.g. with widescreen support and higher resolutions available.

Visuals Score: 77% (Hey, that's pretty good!)

XSEED have lightly garnished the game with a meme here and there. Oh, you!

Audio

From the lively yet stirring score that accompanies the game's anime intro video, to the toe-tapping melody of Puck Village, the hometown of the MCs, Pipiro and Pokkle, I have been thoroughly taken in by the games musical charms so far. The sound effects aren't anything to write home about, and the combat lacks a lot of the oomph of Zwei: The Ilvard Insurrection as a result of the lacklustre sound effects. Overall, though, I wasn't too bothered, as I was too busy jamming along to the dank tunes on offer.

Audio Score: 74% (Mildly spicy)

Story & Dialogue

Pipiro, the Queen of Shade-Throwing, at it again.
The story is shaping up to be another fairly standard "save the world" plot, but the tongue-in-cheek humour, peppered with copious puns (that mainly spew from Pokkle's mouth) help to liven it up. XSEED's localisation also appears to be up to their usual standard (i.e. excellent), with every line of dialogue and every description sounding perfectly natural thus far. The almost constant stream of puns and American slang throughout the dialogue (mostly from Pokkle and Pipiro's banter) gets a bit tiresome, and even a bit jarring at times, but it's not a deal-breaker by any means. This is probably one of the most light-hearted stories to be found out of any Falcom game, so don't go in looking for soul-crushing tragedy or profound philosophy, and you'll probably have a grand time.

Story & Dialogue score: 71% (Light and fluffy)

Gameplay

The gameplay falls very much in line with standard action-RPG fare, although of course, as this is the predecessor to Zwei: II, there is the twist in the form of chowing food down to gain experience in addition to the standard function of healing HP - eating is the only way to gain experience in this game, actually! Thus the player is faced with chowing food as needed in order to avoid getting wrecked by the rather brutal enemies, or saving up ten of each food in order to exchange it for a richer, fancier, and thus more experience-bestowing food at the local bar/restaurant in Puck Village. This leads to flexibility in levelling up as compared to other systems - although players who struggle to dodge enemy attacks well and judge whether or not to fight or run from particularly dangerous foes will find themselves quickly depleting their food supplies. I know I have, multiple times! I have the feeling that things will eventually smooth out a little as I progress - at least, I hope so!

After struggling through most of the boss battles, which are more a test of endurance and resource management than skill and strategy, the gameplay is unfortunately the weakest link due to them, not to mention the simplistic, slightly unsatisfying combat, and the basic bitch dungeon layout (although the last few dungeons do get a bit more interesting). Full disclosure: I'm not the most persistent or skilful gamer, so there were times when I felt like giving up on the game in absolute despair at the boss battles. It was only through sheer bloody mindedness and enjoyment of the game's aesthetics and charm that I managed to push through to the very end, although I still have post-game to tackle!

The mini-games do spice up things somewhat, although I found them too unforgiving (even on "Easy" mode) to be enjoyable for more than a few minutes, particularly The Typing of Ys, which left my wrists and fingers aching by the time I reached the last level (which I STILL haven't cleared, grrr).

Gameplay Score: 59% (Note to Falcom: do better next time ;))

So that wraps up this review! My conclusion: if you can tolerate some frustration and challenge in exchange for charming music, humour and graphics, then run out and buy this game from Steam or GOG, preferably on sale.

FINAL SCORE: 70% (GOOD - NOTHING MORE, NOTHING LESS)




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Wednesday, 24 January 2018

My Most Anticipated Games of 2018


There are plenty of great JRPGs, WRPGs and adventure games slated to come out this year. I'm going to list off the ones I'm personally anticipating the most, and why.

Zwei: The Arges Adventure (Steam & GOG)


Hnnngh, so close to release! No pre-order XSEED? Y tho? Day One purchase for me, though, given my love for its sequel, Zwei: The Ilvard Insurrection. The graphical style looks even MORE charming, the characters look even funnier, and XSEED are really going the extra mile to integrate and in some cases even improve on the little mini games and apps within the game. Buy this. Do eet.

Ys VIII: Lacrimosa of Dana (Steam)

Yes, I know, NISA dun goofed with this, particularly when it comes to the PC release, but even they can't ruin what looks like another grand action RPG from Falcom - right? I loved Ys VII and what I played of Ys Origin, so NISA's fuckery hasn't killed my hype for this game just yet.



The Wolf Among Us: Season 2 (PC?)

I don't know much about this, but what I DO know is that I absolutely adored the first season of The Wolf Among Us (and not only because Mr Bigby Wolf is pretty hawt). The first season brilliantly adapted the characters of Fabletown and replicated the vibe of the half fairytale, half urbanised city in game form pretty much perfectly,while giving alternately tragic and hilarious backstory to Bigby and Snow White, amongst many other characters.

Shin Megami Tensei: Strange Journey Redux (Nintendo 3DS)

This was pretty much my jumping off point into the darkly weird and wonderful SMT franchise when it originally released for the Nintendo DS, and goodness what a jumping point! Sure, the integration of the alignment system into the battle system was kind of wacky (and a smidge unfair), and the difficulty was often cheap, but the story was a provocative look into the worst excesses of the human psyche, manifested as various surreal dungeons, and filled with the shocking,often gory moments that have become a hallmark of the SMT games. It is unfortunate, not to mention absurd, that Atlus has refused to provide an English dub for a game with characters of all nationalities and ethnicities, but it is hardly a deal breaker, and the extras - touched up graphics, a new route, a new character, a new dungeon, and new difficulties - make this pretty much an irresistible proposition for a JRPG whore such as myself.

Final Fantasy XV: Windows Edition (Steam)

As controversial as the original release of this game was, Hajime Tabata and his team at Square-Enix do deserve credit for striving to expand on both the narrative and the game mechanics. The game also has some top-tier husbando material in the form of Ignis and Gladiolus, what can I say? I'm looking forward to experiencing this in glorious HD, remastered lighting and effects and all - no 4K for me thanks, 100 GB is going to be killer on both my HDD and internet connection, never mind 155 GB! Whether it is ultimately deemed as an abject failure or a legendary opus magnum by critical and popular consensus, one thing still remains true - a mainline Final Fantasy game is not to be ignored.

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