Sexuality, i.e. the depiction of sex, nudity and sexual themes, has long been a hot topic when it comes to videogames. I'm going to take a look at the past, the present, and the future of sexuality in video games in this three-part series of articles.
Leisure Suit Larry box art (Wikipedia, https://en.wikipedia.org/wiki/File:Leisure_Suit_Larry_Collection_Series.jpg)
Leisure Suit Larry, released in 1987, is one of the earliest, and arguably the most famous, examples of a video game that featured sexual innuendo and sexual humour, albeit no actual sex. It was very much a heterocentric game (nothing wrong with it), and featured detailed portraits of the various attractive women that Larry met, who often had their boobs prominently displayed. It clearly didn't try to portray sex in any meaningful or explicit way, and instead treated the topic with (often adolescent) humour. The game was subject to a fair amount of controversy upon its release, with much clutching of pearls from the media and religious "watchdogs" alike. It wasn't a particularly special game, either in terms of mechanics or visuals, but its content was still fairly novel (if slightly greasy and creepy at times).
The depiction of sexual content and sexuality took a leap forward in 1992, with the release of Dōkyūsei in 1992, which was one of the first, if not the first, "dating sims". As the genre name implies, the game revolves around learning where various girls will be in a town, and then choosing which virtual girl(s) you want to date. This is one of the games that arguably may have contributed to many straight/bi male gamers viewing women as rewards for doing well, or objectives to be reached.