Friday, 11 August 2017

Interview with Zero no Kiseki Fan Translators

File:Zero no kiseki logo.jpg


I was lucky enough to secure an interview with the very passionate and talented people who are unofficially translating Zero no Kiseki, aka Trails to Zero (not confirmed to be the final translated name).

1. Have you guys brought this fan translation up with Falcom? And if so, what is Falcom's stance on the matter?
Zerker: I don't think we have?

Gu4n: Nope, we haven’t. There isn’t really any reason to.

Zerker: Either way, Falcom has been fine with fan translation projects in the past, so I'm sure this is no different.

2. Any challenges unique to this translating this game?
JoseJL: Getting Aerial to run at a proper framerate.

Gu4n: (laughs) How long did that take again?

JoseJL: 3 weeks. Sure, not full time, but still 3 weeks...

Zerker: There are always a few barriers to get over. For example, the format of the spreadsheet we use to edit can be confusing at times. Occasionally, conversations will jump around the sheet and you have to figure out what piece of dialogue connects with what.

Gu4n: Yup. For example, dialogues that are part of the story are in the bottom half of each sheet. And within that half, the dialogues are chronologically sorted from the last chapter down to the first. It might seem counter-productive, but it’s actually more helpful to start at the bottom of a sheet and work our way up than the other way around.

Zerker: As for the game itself, the scope of the project was a little daunting at first. There's so many different NPCs walking around Crossbell City and we have to try to flesh out every one. But hey, that's a huge reason why so many people love this series. Another challenge, for me personally, is sometimes editing the younger characters. Getting that kiddy way of speaking is a bit challenging to get down-pat for some of them.

Gu4n: We each have our own forte. Zerker, for example, nails the enthusiasm of Crossbell News Service reporter Grace Lynn or the bonding moments between Lloyd and Elie. I prefer Randy’s quips or Tio’s deadpan jokes. Sergei, their chief, has this laissez-faire attitude I can also appreciate. Oh, and I love working on ace detective Dudley as well.

Zerker: Last challenge that comes to mind is trying to keep it consistent with XSeed's writing style. It's mainly grammatical issues, but it's also how they write certain words, like "y'know" and "heehee", just to give a few examples. I've been keeping my eye out for how things are written while replaying Trails of Cold Steel on PC actually!

Gu4n: Second that. Whenever I’m working on the script, I always have XSEED’s scripts open as well to ensure consistency between the games. Since they have consistenly localised Müller as Mueller, we’re following suit with Sonya Baelz (Bälz) and Joachim Guenter (Günter), for example.

3. Do you believe this game will ever see an official localisation, and why/why not?
Gu4n: Pretty much everything gets localised these days, so I’m sure this will be brought over sooner or later as well.

Zerker: Honestly, I have no idea if it will or not. I hope it does (after we finish our project, of course), but I don't see it happening before Sen no Kiseki III is localized. Sen III seems, to me, like the most important game that people will want to localize first.

JoseJL: I think so, too.

4. Finally, sorry but I'm morally obligated to ask this (😉): any release date, even a tentative one?
Gu4n: Nope. 😊

Zerker: I won't make any promises, but I hope that we'll be able to release the final version of the project before Sen no Kiseki III drops in English. Well, that's the goal, at least.

To check out the progress of the fan translation for Zero no Kiseki, check out The Geofront, which posts occasional progress reports.










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Friday's Child is Loving and Giving: Valiant Hearts

Image result for Valiant Hearts: The Great War

Today, for all the "Friday's Children" out there, I will be looking at one specific game, namely, Valiant Hearts: The Great War, and how it depicts love and self-sacrifice in various forms.

As the name implies, Valiant Hearts: The Great War is set during World War I, and at various points the player is put in the shoes of four characters; the Frenchman Emile, his German son-in-law Karl, American soldier Freddie, and Belgian nurse Anna.

Emile undergoes various hardships, such as seeing his entire military unit being wiped out. However, there is a silver lining, as he meets Freddie through the course of his struggles, and together they forge a strong, almost brotherly bond, in which each is willing to sacrifice their well-being and even their life for the other's sake.

Karl is separated from his wife and son early on in the game, and goes to extreme lengths, risking life and limb, to reunite with them. He also stays in touch with his wife via letters, demonstrating just how strong their love for each other is.

Freddie's love for his wife, who was killed in a German bombing raid, compels him to voluntarily join the French army in order to exact revenge on the leader of the bombing raid. However, once he finally gets his chance for his revenge, he realises that it will not bring his wife back or achieve anything else, and he spares the bombing raid leader's life.

Anna is a battlefield nurse, who goes to great lengths to help the wounded and sick, even those from the enemy's army. She also has a bone to pick with the bombing raid's leader, who captured her father, and she risks her life to rescue him.

All four characters, in their own way, are "Friday's Children" - people with great love and compassion for others; people who put themselves in harm's way even when there is no guarantee that they will be able to protect or save anyone. This game is a brilliant, touching tribute to all who served in World War I with love and kindness. I highly recommend that you buy it.

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Wednesday, 9 August 2017

Thursday's Child Has Far to Go: Character Development in Games



Today, for all you Thursday's Children out there, I will take a look at how "far to go" characters in certain games have, in other words, their character development.


Image result for Kanji TatsumiImage result for geralt witcher 3Image result for Estelle Bright
  1. Kanji from Persona 4 - At first glance, Kanji might seem like a stereotypical thug with an attitude problem. However, the game explores his insecurities that mainly revolve around his hobbies, such as sewing, which are generally perceived as feminine, as well as his attraction to Naoto before he even discovers that "he" is a "she". He slowly but surely learns to come to terms with who he is and who is he attracted to, and realises that it doesn't matter what your hobbies are or who you're attracted to, as long as you're happy and not hurting anyone. Therefore, even though Kanji is never explicitly stated to be bi or gay, he still serves a great message to LGBT people everywhere, which is, quite simply: "Be yourself - no shame, no fear."
  2. Geralt from The Witcher 3 - Geralt comes across as very gruff and even cynical at first, but as the game progresses, you get to define how he develops as a character - within the limits of how he was written of course! You get to choose if you want "harsh, tough Geralt", "kind, good Geralt", or "somewhere-in-between Geralt". The best part? The game dishes out consequences for almost every single action or sentence performed on Geralt's behalf, but it never ever judges you with any kind of hackneyed morality system. This makes choice vs consequences framework feel truly organic, unlike, say, BioWare's games.
  3. Estelle from The Legend of Heroes: Trails in the Sky FC & SC - Estelle starts off as a pretty obnoxious "genki" (energetic) girl stereotype, but gradually matures into a compassionate, wise and determined young Bracer, while never treading into "Mary Sue" territory. All of her growth and accomplishments feel earned, and all of her relationships with the main cast are interesting, or at least enjoyable. Her relationship with Joshua in particular is very bittersweet at first, but they do finally get their "happily ever after" by the end of SCYou can buy the first Trails in the Sky right here.



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Wednesday's Child is Full of Woe: Depictions of Suffering in Games

I am a "Wednesday's Child". I have endured depression for the better part of my life, and therefore I am drawn to depictions of suffering.

Depicting suffering that arises from misfortune or the deaths of loved ones is a common theme in videogames. In this article I will go into four games that I feel depict suffering in sensitive and deeply moving ways.


  1. To The Moon - This game is about two doctors' attempts to fulfil the last wish of a dying old man. The gorgeous piano-heavy music and the simple but evocative visuals transform an already moving story into something transcendent. I delve deeper into the game's mechanics and themes in this article. You can buy To The Moon here.
  2. Persona 3 Portable - One of my favourite Persona games of all time (link contains a fairly minor late-game spoiler), mostly due to its moody, ominous atmosphere and the in-depth tackling of themes like terminal illness, family matters, suicide and apathy. You can buy Persona 3 Portable here.
  3. Unrest - An unusual indie game that explores what it means to be a young girl in a society where arranged marriages are the norm, and how trying to fight against that norm can often lead to suffering many forms, e.g. social ostracisation and sexual harassment. The game also explores political upheaval and questions of faith, sometimes a little heavy-handedly, but mostly intelligently. You can buy Unrest here.
  4. The Legend of Heroes: Trails in the Sky the 3rd - Last but not least, a game I recently reviewed, that covers  suffering so comprehensively that it sets a new bar for other games wishing to tackle it. I mean, what aspect of suffering ISN'T covered in this game? Let me count the ways: guilt, abandonment, sexual abuse, torture, implied child prostitution, military experimentation (even on minors!), trauma - the list goes on and on. However, none of these themes EVER feel forced - they all arise naturally from the characters' backstories and they are all explored with a deep, deep sense of compassion and humanity. I applaud Falcom for daring to tread where few others would dare to, and I applaud XSEED for their absolutely brilliant localisation of what will surely be viewed as a classic, must-play Japanese role-playing game. If you loved Trails in the Sky FC and SC, do yourself the favour of buying Trails in the Sky the 3rd here. You will NOT regret it.

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Tuesday, 8 August 2017

Tuesday's Child: "Grace" in Japanese Games

It is said that Tuesday's child is full of grace. Therefore I will take that saying and look at how this "grace" is depicted in Japanese video games, i.e. the social and cultural etiquette and customs.

    Tales of Zestiria bath house scene
    A bath house scene from Tales of Zestiria.
  1. Public bathing - public baths are segregated by gender in Japan, and games such as Tales of Zestiria often play up public bathing related transgressions for laughs, with the guys in the cast almost always being the ones transgressing, i.e. sneaking a peek at the girls, often resulting in the girls going apeshit and curbstomping the guys.
  2. Bowing - this is the most obvious example, and can be seen not only games like Persona 4, which revolves around a (fictional) Japanese town with a blend of rural and modern Japanese culture, but also games like The Legend of Heroes: Trails of Cold Steel, which at first glance is set in a country that is based on an amalgam of Germany, Britain and other European countries, but also has the main protagonists (students) all doing things like rising and bowing at the end of each class.
  3. The power of friendship/bonds - trying to go it alone is seen as big no-no in Japanese culture, and this is exemplified in many JRPGs, such as Final Fantasy XV, in which Prompto, Ignis, Gladiolus and Noctis all share an extremely close, brotherly bond with one another, despite not actually being related by blood.
  4. Praying for good fortune - it is considered polite in Japanese culture to pray for someone's good fortune and even tell them that you will do so - not necessarily praying to any particular god or for anyone of a particular faith though. This custom often pops up in visual novels such as Cherry Tree High Comedy Club.

Friday, 4 August 2017

The Legend of Heroes: Trails in the Sky the 3rd - Spoiler-free Review



Although Joshua and Estelle's story came to a satisfying conclusion in SC, this game effortlessly continues their stories, as well as delving deeper into the stories of Kevin Graham and Ries Argent. It also explores matters of faith, love and regret with a delicacy rarely seen in the realm of games.

💌 I loved:

  • The music - some of the best tunes in the Trails series can be found right here, including Cry for Me, Cry for You, and the title screen theme.
  • The characters - Kevin is love, Kevin is life. Oh, and Anelace is cool too I guess.
  • The combat - this aspect is the most refined and arguably the most challenging out of all the TiTS games, although the turn effects can feel a little unfairly weighted towards your enemies' advantage, even on Easy.
  • The story, which has some genuine tears-inducing moments in Renne's Moon Door (not a spoiler!) and the various amusing little moments of banter between your party members, e.g. Olivier and his pervy creeper ways! The party members' and NPCs' constant banging on about the goddess Aidios and how wonderful she is do get a bit grating though - the only people that seem to have any sort of criticism or issue with the church are the villains! What gives?



😕I was ambivalent about:

  • The reused areas from FC & SC - although these are justified by the narrative, it can be a little dull to trek through so many dungeons from previous games, particularly when the developers apparently couldn't be bothered to do anything more than reverse the map or add a few glowing barriers. At least these areas don't overstay their welcome (for the most part), and there are a couple of new dungeons, albeit basic ones.


💩I disliked:

  • Not being able to change the difficulty mid-game - why tho Falcom? I can understand this sort of nonsense in MMORPGs and other online games, but in a single player game? No. Just no. This is exactly why I stick with Easy mode in all Trails games.
  • The overly random nature of the fishing and gambling mini-games - because screw you fishing lady and Gambler Jack. None of them are required to beat the main story though, and they're actually pretty fun when RNGesus isn't screwing you over.


OVERALL: A must-play JRPG for those that liked or even loved TiTS FC & SC, and a shining example of how to do a moving, thoughtful narrative right.

You can buy this game from GOG! Do eet!

Tuesday, 5 January 2016

Common Mistakes in Video Game Storytelling

WARNING: this article has some (mostly minor) spoilers for various games.

We all know that games can offer great stories. Anyone who says otherwise is most likely ignorant or has an agenda against gaming. However, there are some commonly repeated mistakes in how games tell their stories. These mistakes hold back the medium as a whole, and often serve as barriers to newcomers, and unnecessary annoyances to veterans. I'll give a couple of them, along with games they appear in.

Too Much Exposition At One Time

This occurs when a game decides to dump exposition the player in a long, often unskippable, ream of text, voice acting, and/or cutscenes. It almost always destroys the pacing of the game, because of the unnatural and excessive method of clueing the player up on how the world works. I understand that sometimes exposition is necessary, but it should be spaced out evenly, and given at appropriate times in the story, via appropriate methods. For example, to inform the player of the game world's history, an in-game book would be far more appropriate than a character spouting off endless lines of historical facts, unless these facts are so crucial that they cannot be conveyed in any other way.

EXAMPLE: Super Paper Mario, in the form of TWENTY minutes of cutscenes and dialogue right at the start of the game (possibly the WORST time to have an exposition dump).


Unskippable Cutscenes

This is one of the most IRRITATING mistakes a game can make, ESPECIALLY when replaying it, even for ten minutes. Christ, just let the player get on with the bloody game! I know you want players to experience your "masterpiece" of a story, but don't prioritise it over fun.

EXAMPLE: The Walking Dead - this game NEVER lets you skip a single cutscene, even when playing through it for the umpteenth time. This really discouraged me from playing to see different choices, simply because it's too damn tedious to do so. What's worse is that Telltale Games keep making the same idiotic mistake in ALL of their games! FFS.


Making Gameplay Worse Because Story

Okay, so this is a bit of a general one, but it basically means any time the actual gameplay is hindered in some way in order for the game to tell its story. What's sad about this one is that it is so easily AVOIDABLE! I love a good story as much as the next guy, but PLEASE don't make it so inconvenient for me to make progress in the game that I just want to give up!

EXAMPLE:  The Legend of Heroes: Trails in the Sky SC - as awesome as this game's story is, it makes this unforgivable goof: it disables all the airships in Chapter 8, AND all the orbments, forcing the player to walk everywhere on foot!

Poor (English) Voice Acting

This mistake is self-explanatory, and unfortunately occurs frequently in Japanese RPGs.

EXAMPLE: Final Fantasy Type-0 HD - one of the most egregious and most recent examples of shoddy voice acting. Most of the characters just sound WRONG. The rest of them speak like robots speaking English for the first time. This is pretty sad because the game actually has an interesting story.

A Lack of Diversity

Okay, so this point is a bit controversial, but screw it - it's important to me, mmkay? Far too many games have middle-aged, bearded white guys as the protagonist. It's really boring and lazy. Why not try a different protagonist? Variety is the spice of life, after all.

EXAMPLE: Prototype - a game with an extremely vanilla protagonist, about as generic as you could possibly get! Oh well, at least he has interesting superpowers.

Too Many Damn Power Fantasies

Too many games focus on making the player feel like an overpowered badass, instead of challenging them thematically and narratively. This is the easy way out for most developers, and it's been proven to sell a shit ton of games, BUT it's SO boring!! The irony is that the more power fantasy there is in the gameplay, the less choice there is in the story - the player basically has no option other than to become the saviour of the whole world/universe/human race.

EXAMPLE: Mass Effect 3 - as much as I LOVE the Mass Effect games, what I hated is that they dumbed down the narrative choices available to the player, to the extent that there is no "evil character" option - you can't choose to fuck over the galaxy or join the enemy; you can only choose between being a "nice guy" hero or a "douchecanoe" hero, i.e. Paragon and Renegade, respectively.



Feel free to comment or even give your favourite examples of mistakes in video game story telling!

Monday, 23 November 2015

Adventuring Through Sexuality Part 2: Plateau

This is a continuation of a three-part series of articles called "Adventuring Through Sexuality".  If you haven't read Part 1, you can check it out here.

Two years after the formation of the ESRB, in 1996, Tomb Raider was released, kicking off what would become an immensely popular and well-known franchise.  The original incarnation of the series' heroine, Lara Croft, was particularly well known for her assets

Thursday, 29 October 2015

Adventuring Through Sexuality Part 1: Excitement

Sexuality, i.e. the depiction of sex, nudity and sexual themes, has long been a hot topic when it comes to videogames.  I'm going to take a look at the past, the present, and the future of sexuality in video games in this three-part series of articles.

Leisure Suit Larry Collection Series.jpg
Leisure Suit Larry box art (Wikipedia, https://en.wikipedia.org/wiki/File:Leisure_Suit_Larry_Collection_Series.jpg)

Leisure Suit Larry, released in 1987, is one of the earliest, and arguably the most famous, examples of a video game that featured sexual innuendo and sexual humour, albeit no actual sex.  It was very much a heterocentric game (nothing wrong with it), and featured detailed portraits of the various attractive women that Larry met, who often had their boobs prominently displayed.  It clearly didn't try to portray sex in any meaningful or explicit way, and instead treated the topic with (often adolescent) humour.  The game was subject to a fair amount of controversy upon its release, with much clutching of pearls from the media and religious "watchdogs" alike.  It wasn't a particularly special game, either in terms of mechanics or visuals, but its content was still fairly novel (if slightly greasy and creepy at times).

Screenshot #17179
Screenshot from Dōkyūsei (The Visual Novel Database, https://s.vndb.org/st/79/17179.jpg)

The depiction of sexual content and sexuality took a leap forward in 1992, with the release of Dōkyūsei in 1992, which was one of the first, if not the first, "dating sims". As the genre name implies, the game revolves around learning where various girls will be in a town, and then choosing which virtual girl(s) you want to date. This is one of the games that arguably may have contributed to many straight/bi male gamers viewing women as rewards for doing well, or objectives to be reached.


Publishers such as SEGA had already implemented their own (voluntary) ratings systems prior to this, but due to the threat of federal regulations regarding the growing number of sexually-themed games and games containing sexual content, a group of publishers, including Acclaim Entertainment and Electronic Arts, formed a political trade group called the Interactive Digital Software Associaton in 1994. Things reached a boiling point later that year, with the formation of the ESRB (Entertainment Software Rating Board), which was partially in response to the growing number of games that contained sexual content. The ESRB's ratings system is fundamentally flawed, as it puts the depiction of sex and nudity on the same level as that of violence and swearing, when, in fact, sex should not even be a factor in a game's age rating, unless rape, molestation, pedophilia, bestiality, and other harmful sexual activities are depicted. But that is a topic I will delve into later in this series of articles. Please look forward to these installments, and feel free to leave your comments on this topic.

Sunday, 11 October 2015

Adventuring Through Consent With Hurt Me Plenty

There aren't many games brave enough to explore the issue of consent and rough-play, especially with partial nudity and sexual overtones involved.  Hurt Me Plenty is one of those games.

The game started me off by shaking the hand of a man with my mouse as a means of introduction.  It used the speed and frequency of my virtual handshake as factors in determining how hard I was allowed to spank this virtual guy's buttocks, as well as giving me a randomly-generated safeword which the guy would use when he'd had enough.

Once those things were out of the way, the actual action began.  I was required to spank by moving the mouse up and down.  Unfortunately, I did so rather too vigorously and ended up causing the guy to cry out in pain and shout the safeword multiple times.  Once the action halted, I felt strangely guilty because of how downcast and resentful this virtual being seemed, and the accusatory language he used whilst discussing what I put him through.  It really resonated with my prior life experiences regarding consent and consideration for others.  Consent is one of the most important factors in relationships and emotional and physical interactions with others, and it's great to see a video-game tackle the subject, even if it's in a rather surreal and perhaps clumsy way.  It may not have a set narrative per se, but it forms a convincing, if fairly succinct, narrative between the game, the player, and the guy who gets spanked, depending on the player's actions.

Hurt Me Plenty can be downloaded (for free, or for a donation of your choice) at its page on itch.io.

Friday, 9 October 2015

Five Awesome Story-Rich JRPGs

There is an almost overwhelming abundance of JRPGs with great narratives out there, but I'm going to list off five really memorable/worthwhile ones (in no particular order):

The Legend of Heroes:  Trails in the Sky



A modern classic, with cheerful, jazzy music, and a narrative that burns slowly at the start, but soon builds up the tension and drama.  It also has enough difficulty options (e.g. retry offset) for players of all skill levels.  Buy it from GOG.com

Shin Megami Tensei IV

TM_3DSDS_ShinMegamiTenseiIV

A dark, somewhat brutal game, but with a fascinating, choice driven narrative of Law, Chaos and Neutrality, set against a post-apocalyptic background, and buttressed with addictive demon negotiation and fusion mechanics.  Buy it from the Nintendo eShop

Final Fantasy X

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A somewhat divisive installment in the Final Fantasy series, perhaps, due to its linearity and occasionally cringeworthy acting, but still a very worthwhile JRPG experience, with a deep Sphere Grid system for character customisation, and an engaging narrative centred around faith, doubt, and duty.  Get it from the PlayStation Store (Note:  US PlayStation Store link provided)

Persona 3 Portable

p3p__simple_and_dirty_by_dodomir23-d3li8bd

A slightly stripped down, but still very worthwhile, PSP port of Persona 3, with refined game mechanics and the option of playing as a female main character, which opens up new Social Links.  A narrative themed around facing death and making the most of life is enhanced by compelling characters and a sense of urgency.  This article goes into the game's narrative a bit further.  Buy it from the PlayStation Store

Costume Quest



Technically not a JRPG in terms of its origins, but certainly in terms of its battle mechanics and overworld.  Cute and charming as all getout (how can you not love those costumes?), and doesn't take itself seriously at all.  Plus, collecting all the Creepy Treats cards is a rabbit hole into addiction.  Buy it from GOG.com

Feel free to comment below - give your thoughts on my choices, or even your picks for great JRPGs.

Monday, 14 September 2015

Five Great Modern Adventure Games on GOG.com

The adventure genre has enjoyed a renaissance of sorts in the past few years, even if the adventure games of today are quite different compared to those from the '80s and '90s. Here are five titles that are especially great for people new to the adventure genre.

To The Moon

It's a short, sweet indie adventure with a narrative and beautiful music that will likely have you reaching for tissues to wipe away salty tears.

To The Moon on GOG.com

Broken Sword 5 -  The Serpent's Curse

This entry in the Broken Sword series is a return to form, in terms of the 2D graphical style and the series' humour and characterisation.

Broken Sword 5 - the Serpent's Curse on GOG.com

The Walking Dead:  Season One

This is a streamlined take on the adventure genre, and is based on Robert Kirkman's The Walking Dead comic series.  Plenty of tense situations, tough choices and heart-wrenching moments to be had.

The Walking Dead: Season One on GOG.com

The Wolf Among Us

Another adventure with Telltale's signature gameplay (i.e. lots of Quick-Time Events and the occasional impactful choice).  It's a well-written, engrossing prequel to the Fable comics.

The Wolf Among Us on GOG.com

Gone Home

This title's lack of overblown action sequences and direct character interaction have led many to deride it as a walking simulator.  However, I enjoyed the way it let me discover the story based around love and family at my own pace.

Gone Home on GOG.com
Link to GOG.com frontpage

Thursday, 10 September 2015

Adventuring Through Friendship

As I type this, my hands shake with barely restrained emotion, and my heart aches with bittersweet memories.

The memories of my friend and I are one of strongest sources of joy and strength for me. Allow me to recount a few...

I remember watching him play DOTA, and later DOTA 2, with curiosity, even though I never really got into it myself. I enjoyed learning about the terminology and techniques through him, and celebrating his victories with him.

I remember him and my other friends ribbing me about my taste in games. However, it can't be said that I never ribbed them in return. ;)

I remember hopping onto the hype train with him about various upcoming titles (especially from the Fallout series!). He even got me hyped for titles that I might never have given a second thought, e.g. Don't Starve.

I remember sitting with him, watching a game being streamed, but not really focusing on it because I was focused on how thin and weak he seemed.

I remember playing through some of The Walking Dead Season 1 for him because he struggled to play it himself with the cancer ravaging his body...

I remember, after his passing, missing him desperately, even as I still miss him and our many wild and wonderful discussions.

But most of all, I remember our friendship, from the start of the adventure to the end.

Thursday, 16 July 2015

Sale at GOG.com

GOG.com has some promising titles on sale, including Trine 3 and Shadowrun:  Hong Kong.   Shadowrun Returns and Shadowrun:  Dragonfall are both excellent, polished RPGs with tactical combat, and Shadowrun:  Hong Kong looks to improve on them in every respect.

You can check out the titles on sale here.

Tuesday, 7 July 2015

Walking A Mile In Another's Shoes



It is rare that I come across a game that actually encourages me to examine my own beliefs and principles, and challenges me with multiple perspectives on situations that I would probably never experience in real life.  Unrest is one such game.

From the start, I was put into the shoes of someone in a difficult situation - a peasant girl whose parents had arranged a marriage for her.  There were various ways of dealing with the expectations and attitudes of her parents, relatives and friends - violent, accepting, defiant or even sometimes light-hearted.  No single choice or approach was ever really pushed over the others, although violence carried more risks than the other approaches.

One thing that kept sticking out in certain dialogues and situations was the difficulty of deciding which approach or choice was the most appropriate.  Was it better to defiantly assert her individual rights and risk alienating her friends and/or family in the process?  Or was it wiser to simply accept her lot in life and sacrifice some of her individual freedoms and happiness?

Other characters, with equally challenging circumstances, were presented:  a priest working at a local temple in the city to feed his family, a Naga (snake-like mythical creature) diplomat sent to negotiate on behalf of their empire, a princess whose parents are murdered in a brutal coup, a mercenary working for the perpetrators of the coup.

Questions of faith, loyalty, economic status and racism/speciesism are raised.  The priest is faced with the challenge of whether to keep working at the temple even as uncomfortable questions regarding his superiors and their activities arise.  The Naga must deal with near-constant racism/speciesism and xenophobia directed at their species and empire.  The princess is forced to flee for her life and must decide how she will deal with the people who murdered her parents, as well as how to take back power.  The mercenary has to grapple with the knowledge of what he supported and what his employers have perpetrated in order to gain power.

There was no "perfect", neat, happy ending.  No triumphant fanfare or celebrations.  Only more uncertainty and unrest.

You can get Unrest from GOG.com here.

Friday, 3 July 2015

Screen Recording Suite Is Great For Recording Gameplay

Screen Recording Suite is a great program for recording PC gameplay.  It has a simple, clean interface and plenty of options for audio and video input and output, as well as things like screen resolution. 

Dreamfall Chapters Book Three Playthrough

I've uploaded some snippets of Dreamfall Chapters Book Three footage.

Part 1:



Part 2:



 

Tuesday, 30 June 2015

Game of Thrones: A Telltale Games Series – Review-in-Progress

Developer:  Telltale Games

Publisher:  Telltale Games

Platform:  Microsoft Windows

 

Introduction

You probably saw this game coming if you are a GoT and/or Telltale Games fan – an episodic fantasy adventure based on the bestselling books and TV adaptation, developed by one of the most well-known, and perhaps most popular, adventure game developers.  This review will cover all of the episodes released to date, and will be updated as new episodes are released.

Visuals

The characters and their animations are on par for a Telltale game, particularly Cersei and Tyrion, who are impeccably rendered and animated.  Sadly, the environments and backgrounds are somewhat marred by a sort of weird, blurry filter which makes it look as though you’re viewing them through a warped mirror.  The opening sequence is cleverly and slickly done.

Audio

The music is nothing particularly memorable, but is always thematically appropriate to the environments and on-screen events.  All of the voice acting is excellently done, especially that of Cersei, Tyrion and Margaery.

Plot

The game’s plot follows the path of House Forrester and their interactions with some of the major players in the Game of Thrones world.  It does a good job of providing the intrigue and shocking moments that Game of Thrones is known for, although choices made don’t always seem to result in any significant plot changes.  Some of the game’s original characters seem to mirror those in the show in and the books, perhaps too blatantly, e.g. Lady Elissa Forrester and Catelyn Stark.  This makes the game sometimes seem as though it is copycatting the show and book’s characters and plot, rather than attempting to present more unique character archetypes and plot developments.  The plot’s pacing does pick up by the time Episode 4 rolls around, though, and new insights on existing characters and events from the books and show reveal themselves through the course of the later episodes.

Gameplay

The gameplay and interface are pretty Telltale standard fare:  simple environmental interaction and dialogue sprinkled with Quick Time Events.  I would have liked to have seen more nuance, even if it was just in the form of using your in-game inventory for puzzles.  It doesn’t detract from the enjoyment of seeing where the story leads, though.

 

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Monday, 29 June 2015

The Most Fabulous Games Ever

Gay and LGBT themes have existed in games for at least twenty or so years. So, to celebrate marriage equality winning in America, I thought I'd compile a Top 5 of the most fabulous (i.e. gay/trans friendly) games of all time!

No. 5:  Persona 2:  Innocent Sin - gives you the option of actually declaring your love for another guy, PLUS the other characters are super supportive!

No. 4:  Dragon Age:  Origins - includes various characters who can be romanced by the someone of the same gender, including my personal husbando, Alistair. <3 <3

No. 3:  Shin Megami Tensei:  Persona 4 - includes a guy who is at the very least bi-curious and also loves knitting and crafting, plus a girl who indulges in crossdressing. Oh, and a crossdressing competition. I present Marilyn Monroe (Drag Version Deluxe)!

KanjiMarilynMonroe

No. 2:  Jade Empire - not only does this have two bi characters and one gay character, it also lets you have a ménage à trois with them, ooh la la!

No. 1:  Dys4ia - takes the top position because it is a deeply personal autobiographical interactive experience based on Anna Anthropy's struggles with transitioning to another gender. You owe it to yourself to play through this game, if only to develop a deeper sense of empathy with transgender people and the issues they face.